RFC 1459, IRC : IRC Concepts.
3. IRC Concepts.
This section is devoted to describing the actual concepts behind the
organization of the IRC protocol and how the current
implementations deliver different classes of messages.
1-- A D---4
2--/ \ /
B----C
/ 3 E
Servers: A, B, C, D, E Clients: 1, 2, 3, 4
[ Fig. 2. Sample small IRC network ]
3.1. One-to-one communication
Communication on a one-to-one basis is usually only performed by
clients, since most server-server traffic is not a result of servers
talking only to each other. To provide a secure means for clients to
talk to each other, it is required that all servers be able to send a
message in exactly one direction along the spanning tree in order to
reach any client. The path of a message being delivered is the
shortest path between any two points on the spanning tree.
The following examples all refer to Figure 2 above.
Example 1:
A message between clients 1 and 2 is only seen by server A, which
sends it straight to client 2.
Example 2:
A message between clients 1 and 3 is seen by servers A & B, and
client 3. No other clients or servers are allowed see the message.
Example 3:
A message between clients 2 and 4 is seen by servers A, B, C & D
and client 4 only.
3.2. One-to-many
The main goal of IRC is to provide a forum which allows easy and
efficient conferencing (one to many conversations). IRC offers
several means to achieve this, each serving its own purpose.
3.2.1. To a list
The least efficient style of one-to-many conversation is through
clients talking to a 'list' of users. How this is done is almost
self explanatory: the client gives a list of destinations to which
the message is to be delivered and the server breaks it up and
dispatches a separate copy of the message to each given destination.
This isn't as efficient as using a group since the destination list
is broken up and the dispatch sent without checking to make sure
duplicates aren't sent down each path.
3.2.2. To a group (channel)
In IRC the channel has a role equivalent to that of the multicast
group; their existence is dynamic (coming and going as people join
and leave channels) and the actual conversation carried out on a
channel is only sent to servers which are supporting users on a given
channel. If there are multiple users on a server in the same
channel, the message text is sent only once to that server and then
sent to each client on the channel. This action is then repeated for
each client-server combination until the original message has fanned
out and reached each member of the channel.
The following examples all refer to Figure 2.
Example 4:
Any channel with 1 client in it. Messages to the channel go to the
server and then nowhere else.
Example 5:
2 clients in a channel. All messages traverse a path as if they
were private messages between the two clients outside a channel.
Example 6:
Clients 1, 2 and 3 in a channel. All messages to the channel are
sent to all clients and only those servers which must be traversed
by the message if it were a private message to a single client. If
client 1 sends a message, it goes back to client 2 and then via
server B to client 3.
3.2.3. To a host/server mask
To provide IRC operators with some mechanism to send messages to a
large body of related users, host and server mask messages are
provided. These messages are sent to users whose host or server
information match that of the mask. The messages are only sent to
locations where users are, in a fashion similar to that of channels.
3.3. One-to-all
The one-to-all type of message is better described as a broadcast
message, sent to all clients or servers or both. On a large network
of users and servers, a single message can result in a lot of traffic
being sent over the network in an effort to reach all of the desired
destinations.
For some messages, there is no option but to broadcast it to all
servers so that the state information held by each server is
reasonably consistent between servers.
3.3.1. Client-to-Client
There is no class of message which, from a single message, results in
a message being sent to every other client.
3.3.2. Client-to-Server
Most of the commands which result in a change of state information
(such as channel membership, channel mode, user status, etc) must be
sent to all servers by default, and this distribution may not be
changed by the client.
3.3.3. Server-to-Server.
While most messages between servers are distributed to all 'other'
servers, this is only required for any message that affects either a
user, channel or server. Since these are the basic items found in
IRC, nearly all messages originating from a server are broadcast to
all other connected servers.
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